![]() Grand Theft Auto: Vice City - GTA Vice City Modloader v.0.3.7 Grand Theft Auto: Vice City - HD Textures Collection For GTA Vice City v.1.1 Grand Theft Auto: Vice City - Vice City: BETA Edition v.3.5.6 Grand Theft Auto: Vice City - CLEO library for GTA VC v.2.0.0.6 Grand Theft Auto: Vice City - GTA Vice City Modern v.2.0 See more Popular files for Grand Theft Auto: Vice City Last update: Saturday, December 4, 2021.It is recommended to grab a ddraw.dll SilentPatch component together with this plugin! Extract archive content to your VC directory (so SilentPatchVC.asi ends up in main game directory and map folders end up in 'data\maps') and that's all. Outside when player is in interior too (just like on PS2)Įasy as pie. * Some props in Malibu Club, Ocean View Hotel and Pole Position Club have been restored more environment shows * Made Drive-By use correct sounds based on what machine gun is used * Allowed extra6 part to be picked when a random extra is to be picked * Fixed a glitch allowing lightless taxis to spawn in traffic * Fixed police chopper's search light and red tail light placement ![]() * Fixed taxi light corona placement for Taxi * Fixed siren corona placements in Police, Firetruck, Ambulance, Enforcer, Vice Cheetah, FBI Washington * Fixed corona lines rendering on non-NVIDIA graphics cards * Made the game select metric/imperial units basing on system locale settings * Keyboard input latency decreased by one frame * Extras on bikes now behave correctly, following bike lean and not floating in air ![]() * Car generator counters now work properly for generators with fixed amount of spawns * Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time * Bombs in cars stored in garages now save properly * All censorships from German and French versions of the game have been removed * Pathfinding for cars chasing the player has been improved * Metric-to-imperial conversion constants have been replaced with more accurate ones * Some car panels now are detached after car's explosion (like they were meant to be but the code forcibly fixed * FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming * Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into * Corrected crime codes for police dispatch audio - police dispatch now refers to player crimes correctly * Fixed ambulance and firetruck dispatch timers - they reset on New Game now * Free resprays will not carry on a New Game now * All texts now have proper shadows (depending on chosen resolution, without the fix they'd appear thinner etc. Showed only on PS2 due to a bug in all PC versions * Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they * Wet road reflections render properly again (just like with Road Reflections Fix) Therefore it's still recommended to play with Frame Limiter set to ON It doesn't freeze on fadeouts anymore, although it still has issues * Game now performs a bit better on high FPS. * Rosenberg's lines which play when player is Busted work correctly now (just like with Rosie's Audio Fix) * More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on * Mouse vertical axis does not lock during camera fadeins now * Mouse vertical axis sensitivity now matches horizontal axis sensitivity
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