![]() The thief advantage is the same one they have across the board due to the nature of the class and that is it hard to hit and pin down. In comparative terms Warrior can load up more condition stacks based on weapon skills and traits. This is not a Burst issue or too many traits allowing conditions. Where the base duration of the poison off the IMMOB for thief 4 seconds and 2 seconds for dagger trainingy, bloodlust has a 5 second base bleed and the AA bleeds last 8 seconds How is that different than what the thief can do? Where something like Venoms goes on a 30 second cooldown, Bleed on Crit has no such thing nor does confusion on stun. By taking arms they then add more bleeds on crit while garnering longer durations (just like potent poison) and higher condition power. They can then add conditions with savage leap #2 impale #4 and riposte #5. S/s warrior adds conditions on evry single one of the attacks in the AA chain. They can increase conditions added with critical strikes. As example Warrior can add conditions everytime they get a stun. There a number of TRAITS across all professions that add to Condition damage. It claimed it because TRAITS are adding the Conditions rather then the weapon skills and suggested this not the same as other classes. The conclusions are not supported by the facts. It’s all on the weapon so unless you are narrowly talking about needing Lotus dodge I’m not sure what you want here. Anet clearly wants P/D to be torment based with two different skills that use that condition. Thief’s Torment is a unique Prismatic Ring. Otherwise it would indeed be a nerf.Īlso, I doubt you are going to reduce thief’s torment application. If you want to reduce condi on steal, for example, you’d need to buff the condi on weapons themselves. So as far as skill combos I’m not sure what you are demanding be changed about specific traits. Two stacks of poison at 50% hp isn’t really all that impactful. So it’s not “practically anything.” It’s steal, the thief primary mechanic, and any skill that applies immobilize which are Shortbow Stealth Attack, Body Shot, S/D 2. The other is Lotus dodge on Daredevil and to a lesser extent the poison application through DA’s Panic Strike and Potent Poison. Several traits give steal/mark condi application. Also Sigil of Fallibility should not exist. ![]() Moreover I would like to see thief's torment application replaced with either poison or bleeding. I never said nerf, what I said is that condi thief needs to have it's mechanics revised so that it's damage is tied to specific skill combos rather than coming from a mass of trait procs that can be triggered by practically anything.
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